From Camera to Final Production.
In this premium course, I’ll guide you through the most crucial stages of creating realistic and artistic 3d renders for architecture field.
In Camera, lights, Render! You’ll learn how to think and portray your model like real life photographer. We’ll start by talking about the importance of good composition and see how to place and adjust the camera in the right way.
Next, we’ll talk about lighting strategy by analyzing real-life examples of interior and exterior shots with different lighting conditions. we’ll see why we should use light to build our image and give a great sense of depth by implementing this theory in exterior and interior scenes.
The third stage will focus on render settings for tests and final quality images. We’ll deal with noise and artifacts in the final render in order to get clean and smooth results.
The final stage will cover post-production work using image editing software such as photoshop. We’ll make some tone and color corrections, add camera effects and sharpen the image. All of these final adjustments will boost our image significantly and give it a professional look.
Throughout this course, I’ll be using Autodesk 3ds max 2014, Chaos Group Vray 2.4 renderer and Adobe Photoshop CC 2014. No additional plugins are required.
If you are using different tools in your workflow it is still possible for you to follow this course since the main focus is more on how to think and develop your image and less on specific sets of commands for a given software.
Architecture & Design credits: Daniel Marshall Architects, Auckland / New Zealand
|Introduction – Unit 01||FREE||00:01:00|
|Chapter 01 – Composition & Camera placement||00:12:00|
|Chapter 02 – Framing & Aspect Ratio||00:09:00|
|Chapter 03 – Perspective & Leading the eyes||00:11:00|
|Chapter 04 – Exposure Theory||00:09:00|
|Chapter 05 – Exposure Value Table||00:11:00|
|Introduction – Unit 02||FREE||00:01:00|
|Chapter 06 – Rhythm & Balance||00:09:00|
|Chapter 07 – Hierarchy||00:11:00|
|Chapter 08 – Complementary Colors||00:03:00|
|Chapter 09 – Light as Subject||00:02:00|
|Chapter 10 – Vray Sun & sky in Exterior Scene||00:13:00|
|Chapter 11 – Daylight HDRI in Exterior Scene||00:17:00|
|Chapter 12 – It’s a Cloudy Day||FREE||00:16:00|
|Chapter 13 – Interior Evening Lighting||00:32:00|
|Chapter 14 – Interior Natural Lighting||00:12:00|
|Chapter 15 – Exterior Night Lighting||00:29:00|
|Introduction – Unit 03||FREE||00:01:00|
|Chapter 16 – Test Render Settings||00:06:00|
|Chapter 17 – High Render Settings||00:07:00|
|Chapter 18 – Dealing With Noise||00:20:00|
|Chapter 19 – Render Elements||00:19:00|
|Essential A – Linear Workflow & Color Mapping||00:12:00|
|Essential B – Linear workflow Setup||00:05:00|
|Introduction – Unit 04||FREE||00:01:00|
|Chapter 20 – Image Correction in Camera RAW||00:17:00|
|Chapter 21 – Bloom Effect||FREE||00:05:00|
|Chapter 22 – Depth of Field (DOF) with Z-depth||00:05:00|
|Chapter 23 – Chromatic Aberration||00:04:00|
|Vray Sun Settings||00:03:00|